The player-driven EU Rust community

Your servers.
Your rules.
Your game.

Community-driven Rust. Multiple servers. Weekly competitive events. Non-playing admins. No pay-to-win. We built the platform - you decide what happens on it.

Events ServerPre-launch
Region

EU

Map Size

4000

Slots

100

Launch

Coming Soon

First Event

Date TBD

Join Discord to be the first to know when signups open.

Get notified
Why we exist

Built different. On purpose.

01

Community Voted

Every event, rule, and server change is decided by you. Suggest it. Vote on it. Play it.

02

Non-Playing Admins

Staff never play on the servers. Zero conflict of interest. Zero admin abuse. Ever.

03

No Pay-to-Win

No VIP kits. No paid advantages. No shortcuts. Everyone plays on equal ground.

04

Weekly Events

Fresh competitive content every week. Battle Royale, 50v50, Elimination - not the same grind.

05

EU Focused

Frankfurt servers. CET timezone events. Built for European players who want low ping.

06

Player Suggested

Anyone can propose an event format. The best ideas get voted on and run. Your idea, next week.

Infrastructure

Servers

Multiple servers for different playstyles. All EU, all community-driven. More launching based on what the community votes for.

Coming Soon

Events Server

Dedicated event server. Rotates formats weekly based on community vote. Fresh wipe per event.

EventsRotatingEU
Coming Soon

More Servers

Additional servers are planned. What they are and how they're configured will be decided by the community.

Community VoteComing Soon
Weekly Competitive Events

Events

Every week, the community votes on which event format to play next. The winning format gets configured on the Events Server with a fresh wipe, custom plugins, and prizes. No admin picks - the players decide.

The community picks every week

Polls go live in Discord every week. Vote for the format you want. Most votes wins. Anyone can suggest a new format - if the community wants it, we build it.

Event Formats

FFA
501-2 hours

Battle Royale

Free-for-all, last man standing. All players spawn with a kit. Shrinking radiation zone forces the fight. Death means elimination.

  • 3 gear tiers: Primitive, T2, T3
  • No building allowed
  • Shrinking radiation zone
  • 2-3 rounds per event, best placement wins
ELIMINATION
1002-3 days

Last Solo Standing

Multi-day survival elimination. Build, defend, survive. If your TC goes down, you're out. Last one standing wins.

  • Build bases and survive over 2-3 days
  • TC destroyed = eliminated
  • Upkeep costs increase over time
  • Resources reduced mid-event to force conflict
50v50
1003-4 hours

Faction War

Large-scale team war. Randomly assigned to Team Red or Team Blue. Three phases: Build, Prep, War. Destroy the enemy TC to win.

  • Random team assignment - no stacking
  • 3 phases: Build, Prep, War
  • First team to destroy enemy main TC wins
  • Coordinated voice comms per team
FFA
3030-60 min

Gun Game

Classic gun game adapted for Rust. Get a kill, your weapon changes. First player to get a kill with every weapon in the cycle wins.

  • Cycle through all Rust weapons
  • Kill = next weapon tier
  • Final kill must be with a rock
  • Instant respawn, small arena map
CONTROL
501-2 hours

King of the Hill

Capture and hold a monument. The longer you hold it, the more points you earn. Highest score at the end wins.

  • Central capture zone at a monument
  • Points tick while you hold the zone
  • Custom loadouts on spawn
  • Multiple rounds, different monuments
FFA
501-2 hours

Bounty Hunt

Every player gets assigned a target. Hunt your mark, avoid your hunter. Completing bounties earns points. Highest score wins.

  • Each player assigned a specific target
  • Kill your target = new bounty + points
  • Killing non-targets = point penalty
  • Bonus points for kill streaks
TEAMS
502-3 hours

Beacon Wars

Teams fight to control beacons scattered across the map. Hold beacons to earn points over time. Highest score when the timer ends wins.

  • Multiple capture beacons across the map
  • Hold beacons to passively earn points
  • Teams can contest and flip beacons
  • Strategic resource management between offense and defense

More formats coming

New event formats are added regularly based on community suggestions and votes.

Community Suggested

Want to suggest an event format?

Join the Discord and post your idea in #suggestions. If the community votes for it, we build it.

Prizes

Every event has prizes for the top players. Winners also get permanent recognition in Discord with the Champion role and a spot on the leaderboard. Prize details coming soon.

TBA
The cycle

How it works

Suggest

Post your event idea in Discord. Any format, any ruleset - if you can think it, suggest it.

Vote

The community votes on what to play next. Most votes wins. No admin overrides.

Play

We build it, configure it, and run it. You show up and compete for real prizes.

Repeat

After every event, give feedback. Shape the next one. The cycle never stops.

Rankings

Leaderboard

#PlayerWinsK/DPoints

No rankings yet

Leaderboards go live after the first event. Join Discord to be there when it starts.

Join Discord
Tracked per event:Battle RoyaleLast Solo StandingFaction WarGun GameKing of the HillBounty HuntBeacon Wars

The community
runs this.

We built the platform. You decide what happens on it. Join the Discord. Help shape the servers before launch. Be there from day one.

7+

Event Formats

EU

Frankfurt Servers

You

Decide What's Next